Geake E. (1992, April 11). Computer games make learning virtually irresistible. New Scientist, 134(19), 19.
OVERVIEW
The death of television could be just around the corner. According to Jaron Lanier, who is credited with dubbing the term "virtual reality," television will be killed by virtual reality (VR). The possibilities of VR technology will soon render TV an obsolete appliance.
VR technology is not limited to entertainment. The potential for VR in education has some "serious applications" according to Geake.
Virtual reality is a sophisticated video system that incorporates the user in a "virtual" world. This world can range anywhere from a basic video game to a sophisticated simulation of outer space for training astronauts.
"Make sure virtual reality does not affect your sanity," says Bob Stone, a leading British researcher in virtual reality. He continues to add that VR is "not just a game." Yet, VR is already making its way into education in special schools of Europe.
At West Denton comprehensive school in Newcastle upon Tyne, (Stephen) Sheils and his fellow pupils are involved with several VR projects in which they can design rooms, arrange sculptures in a virtual gallery and learn about industrial safety in a virtual factory.
Will virtual technology replace the traditional textbooks? Will desks be replaced by complex VR equipment and chalkboards by goggle monitors? What will become of the human educator? Will they be replaced by "virtual" teachers in a "virtual" classroom?
"Lack of good basic information could be stopping academics from taking VR seriously," says Stone, who is also the technical manager of the National Advance Robotics Research Center in Salford. It seems true that the practicality of VR in education philosophy is not yet widely developed, yet it would seem foolish to say that it is not in the future.
If we assume that VR technology is the education philosophy for the future, how might this affect the learning desire of students? How will teenagers respond to VR technology? Geake reports that Stephen Shield, sixteen-year-old teenager, says VR is "more addictive than Nintendo."
Geake reports that "VR should be helpful in rehabilitation and learning new skills: ‘I did juggling with virtual balls," says Lanier (who is also the chief scientist at VPL Research in Redwood City, California). "You can make them move so slowly that you remove the challenge."
For now VR systems are too expensive to replace the current modes of educating young people, but what about the future? How much of an effect will VR make on the ways students are taught and people live?
It’s already happening. Plans are underway by VPL and MCA to bring VR to "wider audiences." Geake reports that "they (VPL and MCA) plan to open VR theaters in Los Angeles and Tokyo in 1994."
Soon VR will enter the classroom. Just as the computers of old that were too big and expensive but later became another commonality in schools, so will VR technology. How VR is used to teach and educate remains unknown.
Yet, we are already headed in that direction. When will the sophistication and level of educating be enough for our youth? According to Charles Grimsdale of Division, near Bristol—"more will never be enough."
QUESTIONS FOR REFLECTION AND DISCUSSION
- Do you feel that VR will eventually be a regular part of education in the future? If so, how will students react to such an educational tool?
- Are you—as an educator—excited about the potential that this type of technology holds for your own students?
- Do you believe that Jesus would endorse the use of VR in schools? How would He feel about VR in general?
- How do you think young people feel about the possibilities of using VR systems to learn new skills in schools?
- If you were an adolescent in school, would you be interested in VR?
IMPLICATIONS
- We are living in a technological whirlwind. We need to keep up with the technology if we are to understand our children and how they learn.
- Virtual reality is an important new tool for education, making learning more "irresistible." How people use it is an important consideration. Like all technological breakthroughs, it can be used for the better or for worse.
- Virtual reality is here to stay, but we must never forget that interpersonal relationships are an important part of our lives. Virtual reality has the potential to rob that need if not handled with care.
Joshua Y. Cho cCYS